Pozor - jedná se o obsah přesunutý z původní domény Exiles.cz a některé části se nemusí zobrazovat správně!
Velká spousta damage, která nás donutí shánět ty nejlepší Cluster Jewely! Po kterých pasivkách v nich jít? Přesně to vám poradí tenhle článek.
Databáze Cluster pasivek
Update 3.10 nám společně s ligou Delirium přináší úplně nový level stavění buildů. Cluster Jewely přidaly neskutečných 281 nových větších (Notable) pasivních bodů. Je jich tolik, že se v nich skoro nedá ani orientovat.
Připravili jsme si pro Vás tedy databázi Notable pasivek rozdělenou dle jednotlivých kategorií. Mějte na paměti, že se některé nedají vždy zařadit do jediného „chlívku“. Věříme ale, že jsme udělali maximum a orientaci v nich Vám to minimálně o 101% zlepší!
V téhle části naší „databáze“ se najdete ty, které jsou zaměřené primárně na Damage. Pokud Vás zajímají spíše defensivní Notable pasivky, mrkněte na stránku věnovanou přím jim. No a pokud nejste troškaři a zalíbily se Vám spíše nové „Cluster Keystone“ pasivky – máme pro vás článek i o nich. A jako bonus pro vás připravujeme i TOP 10 všech Notable pasivek z Cluster Jewelů.
Všeobecné „Attack“ pasivky
Do téhle skupiny jsme zařadili všechny Notable pasivky, které všeobecně zvyšují například Attack damage, Attack Speed a tak dále. Jako nejlepší z nich hodnotíme Devastator, protože výbuchy jsou prostě fajn!
[showhide type=“attack“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Smite the Weak
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
Heavy Hitter
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Martial Prowess
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Calamitous
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Devastator
20% increased Damage with Ailments from Attack Skills
Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Fuel the Fight
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Drive the Destruction
20% increased Maximum total Recovery per second from Life Leech
20% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Feed the Fury
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Physical damage, Impale a Bleed
Notable pasivky, které se zaměřují na Physical damage. Najdete zde i pasivky z jiných „skupin“, které jsou zaměřené na Impale nebo Bleed. Ačkoliv by třeba Impale měl být oficiálně v „attack“ pasivkách – dává to větší smysl zde. A to nejlepší Notable ze skupiny? Rozhodně Deep Cuts! Proč? Protože +1 Impale – zde se není o čem bavit.
[showhide type=“physical“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Iron Breaker
35% increased Physical Damage
(Physical Damage Reduction cannot be negative)
Deep Cuts
Impales you inflict last 1 additional Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)
Master the Fundamentals
35% reduced Elemental Damage
35% increased Physical Damage
Force Multiplier
25% increased Physical Damage
Furious Assault
25% increased Physical Damage
Vicious Skewering
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)
Grim Oath
Battle-Hardened
35% increased Physical Damage
Vivid Hues
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Rend
30% increased Bleeding Duration
Disorienting Wounds
25% chance to Blind with Hits against Bleeding Enemies
(Blinded enemies have their Chance to Hit halved)
Compound Injury
Crity všeobecně
Plánujete hrát build zaměřený na crity? Pak nepřehlédněte tyhle pasivky! Především nepřehlédněte Pressure Points, double damage není něco, od čeho chcete odvrátit svůj zrak.
[showhide type=“crity“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Skullbreaker
+20% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
Pressure Points
40% increased Critical Strike Chance
Overwhelming Malice
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Savage Response
40% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Eye of the Storm
20% increased Effect of Chill you inflict with Critical Strikes
20% increased Effect of Shock you inflict with Critical Strikes
40% increased Critical Strike Chance
Basics of Pain
30% increased Critical Strike Chance
Quick Getaway
5% increased Movement Speed if you’ve dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Area of Effect
Notable skilly zaměřené na Area of Effect. Jasně, kdo by nechtěl pořádně plošný skill. Nicméně zde upřímně není nic, co by vyloženě vyčnívalo. Tedy kromě Vašeho charakteru, když si pořídíte Towering Threat.
[showhide type=“aoe“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Magnifier
10% increased Area Damage
+10% to Critical Strike Multiplier
Assert Dominance
15% increased Area of Effect if you’ve Killed Recently
10% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
(Recently refers to the past 4 seconds)
Vast Power
3% increased Area of Effect per Power Charge
Powerful Assault
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
Intensity
Skills supported by Intensify have +1 to maximum Intensity
Titanic Swings
15% increased Area of Effect while wielding a Two Handed Melee Weapon
Towering Threat
10% increased Area of Effect
3% increased Character Size
Totemy a Brandy
Ačkoliv úplně jiné mechaniky, nějakým způsobem k sobě prostě patří. Najdete zde všechny pasivky zaměřené na totem a brand skilly. Pasivky vás nijak neurazí a určitě se budou buildům na ně zaměřené hodit. Opět zde ale nic extra nevyčnívá – snad jen +1 brand stojí za zmínku.
[showhide type=“totem-brand“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Ancestral Echo
10% increased Attack and Cast Speed if you’ve summoned a Totem Recently
(Recently refers to the past 4 seconds)
Ancestral Reach
25% increased Totem Placement speed
25% increased Totem Placement range
Ancestral Might
30% increased Totem Duration
30% increased Totem Damage if you haven’t Summoned a Totem in the past 2 seconds
Ancestral Preservation
Totems have 10% additional Physical Damage Reduction
Totems gain +40% to Chaos Resistance
Snaring Spirits
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
(Hindered enemies have reduced movement speed)
Sleepless Sentries
20% increased Totem Duration
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Ancestral Guidance
Totems‘ Action Speed cannot be modified to below base value
Ancestral Inspiration
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
Chip Away
20% increased Brand Attachment range
(Recently refers to the past 4 seconds)
Seeker Runes
Unattached Brands gain 20% increased Brand Attachment Range per second
Remarkable
12% increased Cast Speed with Brand Skills
Brand Loyalty
20% increased Brand Attachment range
Holy Conquest
20% increased Damage with Brand Skills
10% increased Brand Activation frequency
Grand Design
Brand Skills have 20% increased Duration
10% increased Brand Activation frequency
20% increased Brand Attachment range
Channelling
Channelling skillů stále přibývá a pasivky níže nejsou vůbec zlé. Důležité je nezapomínat, že se nebavíme jen o spellech, ale třeba i o Cyclone, když jde o channelling. Vypíchnout jen jednu specifickou pasivku zde prostě nepůjde.
[showhide type=“channelling“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Vital Focus
Regenerate 1.5% of Life per second while Channelling
Rapid Infusion
5% increased Movement Speed while you have Infusion
Unwavering Focus
Channelling Skills deal 25% increased Damage
15% reduced Mana Cost of Channelling Skills
Enduring Focus
25% chance to gain an Endurance Charge each second while Channelling
Precise Focus
+30% to Critical Strike Multiplier if you’ve been Channelling for at least 1 second
Stoic Focus
+4% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
Hex Breaker
Immune to Curses while Channelling
Arcane Adept
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
Specifické melee zbraně
Notable body jsou zde rozdělené do 3 skupin a každá z nich má zde minimálně 1 fakt dobrou pasivku. Myslíme si, že se je příjemně podařilo tématicky sladit, co vy?
[showhide type=“melee-zbrane“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Bloodscent
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Run Through
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Wound Aggravation
20% increased Physical Damage with Axes or Swords
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Overlord
Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff
(Warstaves are considered Staves)
Expansive Might
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Weight Advantage
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Wind-up
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
Fan of Blades
20% increased Projectile Attack Damage with Claws or Daggers
Disease Vector
+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Projektily, Wandky a Luky
Nadpis vypovídá o všem – nečekejte nečekané. Teda Explosive Force pro Wandky jsme úplně nečekali a rozhodně bude cenné. Exploze mobů si hráči cení a všichni asi víme proč.
[showhide type=“wand-bow“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Follow-Through
Streamlined
20% increased Projectile Damage
Shrieking Bolts
10% chance to Taunt Enemies on Projectile Hit
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Eye to Eye
35% increased Projectile Damage with Hits against Nearby Enemies
Repeater
8% increased Attack and Cast Speed
Aerodynamics
20% increased Projectile Speed
10% increased Projectile Damage
Arcing Shot
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Tempered Arrowheads
Bow Skills have 20% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Broadside
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Opportunistic Fusilade
35% increased Damage with Wands if you’ve dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
Storm’s Hand
25% of Wand Physical Damage converted to Lightning Damage
Two Handed Melee pasivky
Nebudeme lhát, obouruční zbraně nejsou tou největší hitparádou v PoE a ani tyto pasivky to úplně nezachraňují. Pokud máte ale zajímavý 2H build, určitě se zde něco použitelného najde. Zajímavé je, že jsou v této skupině od vývojářů 2 pasivky, které vůbec nesouvisí s „Two Handed“,…
[showhide type=“2handed“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Battlefield Dominator
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you’ve Stunned an Enemy with a Two Handed Melee Weapon Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
(Recently refers to the past 4 seconds)
Martial Mastery
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
Surefooted Striker
8% chance to deal Double Damage if you’ve dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
Graceful Execution
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
Brutal Infamy
Fearsome Warrior
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Intimidated enemies take 10% increased Attack Damage)
Dual Wield
Dvě zbraně najednou – to je snad nejoblíbenější styl hraní v Path of Exile. Máme za to prostě moc bonusů, abychom to mohli ignorovat. Pasivky nejsou nic úplně extra, ale movement speedem z Combat Rhythm nepohrdne asi nikdo.
[showhide type=“dual-wield“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Combat Rhythm
10% increased Movement Speed if you’ve Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
Hit and Run
4% chance to Dodge Attack or Spell Hits if you’ve Hit an Enemy Recently
(Recently refers to the past 4 seconds)
Insatiable Killer
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Mage Bane
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
Martial Momentum
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you’ve used a Travel Skill Recently
(Recently refers to the past 4 seconds)
Deadly Repartee
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
Quick and Deadly
30% increased Off Hand Attack Speed while wielding two different Weapon Types
Spell Damage všeobecně
Mágové a mágyně – tahle sekce je přímo pro vás. Jakmile kouzlíte, tyhle pasivky nejsou prostě špatnou volbou. Za nás je rozhodně nejzajímavější Seal Mender!
[showhide type=“spell-damage“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Seal Mender
Conjured Wall
+6% Chance to Block Spell Damage if you’ve Cast a Spell Recently
(Recently refers to the past 4 seconds)
Arcane Heroism
10% chance to gain Arcane Surge when you Hit a Unique enemy
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
Practiced Caster
5% increased Cast Speed
35% chance to Avoid interruption from Stuns while Casting
Burden Projection
8% chance to Knock Enemies Back on Hit with Spell Damage
Thaumophage
20% increased Maximum total Recovery per second from Energy Shield Leech
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Hindered enemies have reduced movement speed)
Essence Rush
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Sap Psyche
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
Elemental Damage
Dle nás se jedny z těch nejvíc OP nových Notable skrývají právě v téhle skupině. Opět se zde nedá vypíchnout nějaká jednotlivá pasivka. Myslíme si ale, že Supercharge a Fan the Flames mají největší potenciál.
[showhide type=“elemental-damage“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Sadist
20% increased Elemental Damage if you’ve Ignited an Enemy Recently
25% increased Elemental Damage if you’ve Shocked an Enemy Recently
(Recently refers to the past 4 seconds)
Corrosive Elements
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Doryani’s Lesson
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Disorienting Display
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Blinded enemies have their Chance to Hit halved)
Prismatic Heart
30% increased Elemental Damage
Widespread Destruction
20% increased Elemental Damage
Master of Fire
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Smoking Remains
10% chance to create a Smoke Cloud on Kill
Cremator
Ignited Enemies you hit are destroyed on Kill
Snowstorm
Storm Drinker
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Paralysis
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
Supercharge
Blanketed Snow
Cold to the Core
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Cold-Blooded Killer
Recover 2% of Life on Kill
Blowback
(They will deal the same total damage over a shorter duration)
Fan the Flames
Cooked Alive
Enemies Ignited by you have -10% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Burning Bright
20% increased Fire Damage
8% increased Area of Effect
Wrapped in Flame
+15% to Fire Damage over Time Multiplier while Burning
Regenerate 1.50% of Life per second while Burning
Chaos Damage a Chaos DoT
Chaos damage skilly nemusí sedět každému, ale jak říká slogan jedné nejmenované české firmy – když ji miluješ, není co řešit. No a asi nebude žádným překvapením, že nás nejvíce zaujalo Unspeakable Gifts. Jasně – Exiles.cz a zase další exploze – ale věřte nám, jsou OP.
[showhide type=“chaos“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Touch of Cruelty
Enemies Hindered by you take 10% increased Chaos Damage
(Hindered enemies have reduced movement speed)
Unwaveringly Evil
Chaos Skills ignore interruption from Stuns
Unspeakable Gifts
Dark Ideation
Unholy Grace
10% increased Attack and Cast Speed
Wicked Pall
20% increased Skill Effect Duration
Septic Spells
Spell Skills have +10% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Low Tolerance
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
Steady Torment
20% increased Bleeding Duration
+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Eternal Suffering
Chaos Skills have 30% increased Skill Effect Duration
Eldritch Inspiration
16% increased maximum Mana
20% increased Mana Regeneration Rate
Minioni a Golemové
V téhle sekci naleznete nejen ofensivně zaměřené Notable pasivky na miniony, ale zdálo by se nám divné je od sebe rozdělovat. Z těch ofensivních není špatný ani jeden. No a třeba se někdo konečně pustí do critujících minionů!
[showhide type=“minion“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Renewal
Minions have 10% chance to deal Double Damage while they are on Full Life
Raze and Pillage
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Rotten Claws
Call to the Slaughter
Minions created Recently have 10% increased Attack and Cast Speed
Minions created Recently have 30% increased Movement Speed
Skeletal Atrophy
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Hulking Corpses
20% increased Raised Zombie Size
Raised Zombies have 5% chance to Taunt Enemies on Hit
Vicious Bite
Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier
Primordial Bond
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life
Dread March
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Blessed Rebirth
Minions created Recently cannot be Damaged
(Recently refers to the past 4 seconds)
Life from Death
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death
(Recently refers to the past 4 seconds)
Feasting Fiends
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Bodyguards
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
Damage over Time všeobecně
Hrajete Damage over Time build jakéhokoliv typu? Tak tohle je část, kterou hledáte. Pasivky jsou dost generické, a tak se dají použít snad na každý DoT build.
[showhide type=“dot“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Wasting Affliction
Damaging Ailments deal damage 10% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Haemorrhage
40% increased Critical Strike Chance
Flow of Life
4% increased maximum Life
Regenerate 0.6% of Life per second
Exposure Therapy
+30% Chaos Resistance against Damage Over Time
Brush with Death
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Vile Reinvigoration
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
(Recently refers to the past 4 seconds)
Circling Oblivion
20% increased Duration of Ailments on Enemies
15% increased Skill Effect Duration
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Brewed for Potency
10% increased Flask Charges gained
20% increased Life and Mana Recovery from Flasks
Elemental Ailments
Tady je dobré snad všechno, ale speciální pozornost si rozhodně zaslouží Blast-Freeze. Kdo někdy v minulosti hrál pořádný freeze-prolif build, pochopí. Kdo ne – měl by to teď vyzkoušet a pochopí,…
[showhide type=“elemental-ailmnet“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Astonishing Affliction
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cold Conduction
Enemies Shocked by your Hits are Chilled
Inspired Oppression
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Recently refers to the past 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Chilling Presence
(Chill reduces Enemy Action Speed by 10%)
Deep Chill
30% increased Effect of Chill
Blast-Freeze
Freezes you inflict spread to other Enemies within a Radius of 12
Thunderstruck
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
Stormrider
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Overshock
Your Shocks can increase Damage taken by up to a maximum of 60%
30% increased Effect of Shock
Curse
Curse pasivek v základním stromě moc není a rozhodně nepřidávají něco světoborného. Curse pasivky z Cluster Jewelů jsou ovšem úplně jiná liga,…
[showhide type=“curse“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Evil Eye
5% chance to Dodge Attack Hits from Cursed Enemies
Whispers of Death
20% increased Damage if you’ve Killed a Cursed Enemy Recently
(Recently refers to the past 4 seconds)
Forbidden Words
5% increased Effect of your Curses
Curse Skills have 5% reduced Mana Reservation
Dark Discourse
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently
(Hindered enemies have reduced movement speed)
(Recently refers to the past 4 seconds)
Victim Maker
25% increased Damage with Hits and Ailments against Cursed Enemies
Master of Fear
Enemies you Curse are Unnerved
(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)
Wish for Death
Curse Skills have 20% increased Skill Effect Duration
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Herald skilly
Herald of Agony buildy, Bane „pop“ buildy a Autobomber buildy tuhle sekci budou milovat. Pokud máte build zaměřený vyloženě na herald(y) většině těmhle pasivek se prostě jen tak něco nevyrovná.
[showhide type=“herald“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Heraldry
10% reduced Mana Reservation of Herald Skills
Endbringer
Cult-Leader
Empowered Envoy
20% increased Effect of Herald Buffs on you
Dark Messenger
Herald Skills deal 20% increased Damage
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
Lasting Impression
Herald Skills deal 50% increased Damage over Time
Self-Fulfilling Prophecy
+25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
(Recently refers to the past 4 seconds)
Invigorating Portents
Minions have 10% increased Movement Speed for each Herald affecting you
Pure Agony
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
Disciples
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald
(Virulence is granted by the Herald of Agony Skill)
Trapky a Miny
Upřímně? Čekali jsme více – Trapky by potřebovaly trochu více lásky a my doufali, že Cluster Jewely by jim mohly dost pomoct… Jediné, co asi stojí za řeč, je Arcane Pyrotechnics. Arcane Surge se hodí a takhle si nebudete muset lámat hlavu s tím, jak ho sepnout.
[showhide type=“trap-mine“ more_text=“Zobrazit Notable pasivky“ less_text=“Skrýt Notable pasivky“ hidden=“yes“]Set and Forget
12% increased Area of Effect
25% reduced Trap Duration
40% increased Trap Trigger Area of Effect
Expert Sabotage
Can have up to 2 additional Remote Mines placed at a time
Mines have 20% increased Detonation Speed
Guerilla Tactics
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you’ve thrown a Trap or Mine Recently
(Recently refers to the past 4 seconds)
Expendability
(Throwing Mines takes 10% more time for each additional Mine thrown)
Arcane Pyrotechnics
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
Surprise Sabotage
+15% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 5% Elemental Resistances
Mine Damage Penetrates 5% Elemental Resistances
Careful Handling
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana